Why yes, that IS one of my Doomsday Arks...
So this post isn't very related in terms of what I have been discussing recently but I felt the need to make this post anyways. As the the title says I will be taking about DoomN Arks and if they are worth it in most lists or should they just be continued to be skipped all together.
The Doomsday Ark was one of the new kits that came out in 2011 (hard to believe it was that long ago) I first thought the concept of this unit extremely Necron cool. The WD also had its unit entry and i liked what I saw....unfortunately many people didnt or still dont.
Now admittedly there are some problems, being a 175 points for a mega gun is pretty expensive especially on such a light skimmer. You will almost never regain the point value Of this unless you have some very good rolling.
The Doomsday Cannon itself is marvelous being a whopping Strength 9 and ap1 large blast at bs4. It also has a 72“ range. This gives your list a nice long range pie plate that often Necrons lack ironically. Yet even after many games this still feels underwhelming against vehicles. Would it be too much to ask for ordanance or Ignores cove? Apparently. But like i said, if you have good rolling, this thing will win you games.
My personal experience has been surprisingly positive though. Managed to fell a landraider, terminators, tau fire warriors and other things. They are incredibly powerful but you must build your list and strategy around them. A good rule of thumb is too treat these like they are going to die next turn. Therefore, one should prioitize aginst targets you know will be hurt a lot by this (which is almost anything not in cover)
So yes, i do like Doomsday Arks. Are they for everyone? Of course not, but i would like to see them more on the table besides just 3 Annihilation Barges. But i guess im down for anything that has the word Doomsday in it afterall...
So my fellow gamers, what do you think about these? Let me know.
Monday, August 12, 2013
Sunday, August 11, 2013
40k Rumors: Introducing Warzone: Damnos
Hello everyone! So i have pretty much gotten all caught up on what I missed this week. One of the rumored lists of products being released in September had something i found very intriguing. A new Warzone called Damnos by Phil Kelly.
Now if you dont know what Damnos is it is basically a epic battle of the 2nd company of Ultramarines vs. The Necrons. Some of tje events are written in the novel Fall of Damnos which was a pretty good read itself. It would appear however this planet is being revisited and with an apocalyptic scale of battle.
Remeber to my post yesterday about the lack of rules for the Superheavy Gauss pylon in the core Apoc book? Well i highly suspect it will be included here! In Fall of Damnos about half of the Strike force is led by Tigurius to destroy theNecrons superheavy pylons, so i could see them in here easily. I am also going to expect the formation for 3+ pylons and maybe the one for the triangle of Monoliths. But just know that this is WISHLISTING. None of this is confirmed yet!
On the Ultramarine side i would expect rules for Sicarius and his 2nd company.
Overall i am really excited for this and i cant wait to hear more!
Saturday, August 10, 2013
Necron Gauss Pylons: The Supreme Titan Killers
It never ceases to amaze me at the fact when one is gone out of the world of War hammer but for a week you can miss so so much. I've been trying all day to catch up on the news+rumors with the new Space Marine release which is shaping up to be MASSIVE.
But now that I am back it is time to catch up and get into routine. So I tthought I would continue an in depth look at various Necron units that are featured in IA 12 with this one being the Gauss Pylon.
Now the Gauss Pylon is by no means a new unit for it has long been the only Necron Super heavy. Interestingly enough the most *current* rules for this can be found in IA 12, yet it is absent from the core Apocalypse rulebook. However, rumor is there will be a Warzone Damnos which will VERY likely have the Pylon in it (more on this later)
The Gauss Pylon is clocking in at about 400 points. It is a fairly durable unit being av14 all around and having a 5++ which it confers to nearby units. The only weakness is only 6 hull points though we will have to see the official amount because it was never clarified in IA 12.
But the offensive capabilities of one of these is spectactular. Each one fires 3 Strength D shots. at a 120“ range. I ddon't know about you, but D weapons got a massive boost in my opinion and these pylons are capable of putting out some serious firepower. I usually run minimums of 3 in any apoc game. 9 D shots is terrifying at whatever you are trying to destroy. Oh, and aircraft are no safer because sky fire and interceptor. It also has the flux arc which was changed from d6 shots at EVERY target in range to 2d6 shots at just one unit now which is a bummer.
In conclusion: If you play Necrons and want to play some apoc games up with the big dogs, bring a few pylons next time. Even if you don't, they still make a great army center piece.
But now that I am back it is time to catch up and get into routine. So I tthought I would continue an in depth look at various Necron units that are featured in IA 12 with this one being the Gauss Pylon.
Now the Gauss Pylon is by no means a new unit for it has long been the only Necron Super heavy. Interestingly enough the most *current* rules for this can be found in IA 12, yet it is absent from the core Apocalypse rulebook. However, rumor is there will be a Warzone Damnos which will VERY likely have the Pylon in it (more on this later)
The Gauss Pylon is clocking in at about 400 points. It is a fairly durable unit being av14 all around and having a 5++ which it confers to nearby units. The only weakness is only 6 hull points though we will have to see the official amount because it was never clarified in IA 12.
But the offensive capabilities of one of these is spectactular. Each one fires 3 Strength D shots. at a 120“ range. I ddon't know about you, but D weapons got a massive boost in my opinion and these pylons are capable of putting out some serious firepower. I usually run minimums of 3 in any apoc game. 9 D shots is terrifying at whatever you are trying to destroy. Oh, and aircraft are no safer because sky fire and interceptor. It also has the flux arc which was changed from d6 shots at EVERY target in range to 2d6 shots at just one unit now which is a bummer.
In conclusion: If you play Necrons and want to play some apoc games up with the big dogs, bring a few pylons next time. Even if you don't, they still make a great army center piece.
Saturday, August 3, 2013
A Message from beyond: Site Update
Just a quick update I wanted to give. The good news is that the site has recently passed 10,000 page views which is incredible so THANK YOU! But I also have some bad news (for you at least) in that every year or so I like to take a camping vacation with the wife and kids. I'm usually gone for a week and there is no internet where we go. That means I am going to be completely out of the loop in terms of 40 k news. But it is a lot of fun catching up on the rumors and info. So thanks everyone and I will be back in about a week!
-JD
-JD
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