Sunday, January 27, 2013
Dark Angels Post Reaction: Flyers. Lolwut?
Hey again. Been busy etc. But I did manage to get a look at the NEW DARK ANGELS CODEX!!! So because i have an apparent obsession with Flyers in our game I thought id do tradition and tell you what i think.
To start we have THE DARK TALON!!! This Flying Church Flyer had me scratching my head while uttering the phrase "lolwut". You see this is supposed to be an anti infantry thing( But wait. isnt that the Nephilims job???) The 2 main reasons you are paying the 150+ Points for this is the stasis bomb and Rift Cannon.
The Stasis bomb is a sneaky way of saying "BEDTIME!" to any unit hit. -3 to WS and intiative is cool. Problem is you only get 1 chance, and if you dont send in another unit to capatalize on this then you just wasted this units potential.
The Rift Cannon is now the main focus of my rage. Like what the hell was Vetock thinking? Writing this awesome fluff weapon then backing it with terribly underwhelming rules. A Strength 5(!) blast weapon that causes a BLIND test and an AP of -. Uh what? Thats it? What does that do??? NOTHING! The potential for this thing was huge. I mean a RIFT CANNON!
How I would have done it:
Str 5 Ap- Large Blast.
Special Rule: Blind, Rift Breaker
Rift Breaker: Units hit by the Rift Cannon cou t as being in both Difficult AND Dangerous terrain there next movement phase, and may not attempt any Overwatch for the duration of next turn.
See? Even that makes this a little better. Imo
JD Out.
Thursday, January 3, 2013
Necron Galleries!
Yes! Finally pics of my fabled Necrons. Now note that my entire force is 20,000 points, most of which are in boxes in the Garage. So please enjoy a critique away! Ill be putting more soon!
Wednesday, January 2, 2013
2012: A hit or miss year for 40k?
Well hello everyone. Hope you all enjoyed your holidays! I know I did :). Now time to sink back into my "normal" routine. For starters I've been looking at what's rumored for 2013 and it looks like a lot. Im really anticiating a new Tau codex. An eldar codex would.... eh I'm a Necron player, who cares ;).
But i cant help hearing that 2012, even though it was the 25th anniversary was a little lacking. Yep. Im gonna say it now. You're an idiot. Lets see what 40k players got this year
-New Space Wolve kits
- New Tyranid Kits
- New NECRON Units!
- Sm, Ork and Necron flyers!
- 6th EDITION CORE RULES!!!
- Dark Vengeance!!!!
- Lots of Finecast stuff
-New Chaos Space Mehreens Codex!
That list may not look big but look at those awesome minis. Plus a new rule set.. I really think this was one of the best 40k years ever for me. Lots of fun stuff. Here's to 2013! may it be just as prosperous!
But i cant help hearing that 2012, even though it was the 25th anniversary was a little lacking. Yep. Im gonna say it now. You're an idiot. Lets see what 40k players got this year
-New Space Wolve kits
- New Tyranid Kits
- New NECRON Units!
- Sm, Ork and Necron flyers!
- 6th EDITION CORE RULES!!!
- Dark Vengeance!!!!
- Lots of Finecast stuff
-New Chaos Space Mehreens Codex!
That list may not look big but look at those awesome minis. Plus a new rule set.. I really think this was one of the best 40k years ever for me. Lots of fun stuff. Here's to 2013! may it be just as prosperous!
Sunday, December 23, 2012
How to "AutoWin" the "Relic" with Necrons
First off im gonna be honest. This is a pretty shitty move. As of now you can do this but you wont likely have any friends. So let's take a look at how games of the Relic can be auto won by Necron
So first off you need a night scythe with some units to take the Relic. Once you have it go BACK ONTO the nightscythe. Yes that's right. Now fly it. But wont the NS be destroyed because tye rel
ic can only go 6 inches? Yes! Now read rules for units in a night scythe when destroyed THEY GO INTO RESERVE WITH THE RELIC. In the fluff the relic was never in the scythe but teleported to a tomb world etc
Walk them on your board side and watch the enemy try to get pass your metal wall!
Credits to BoW for this, btw.
So what do you think. Too much? Rage worthy but legal?
So first off you need a night scythe with some units to take the Relic. Once you have it go BACK ONTO the nightscythe. Yes that's right. Now fly it. But wont the NS be destroyed because tye rel
ic can only go 6 inches? Yes! Now read rules for units in a night scythe when destroyed THEY GO INTO RESERVE WITH THE RELIC. In the fluff the relic was never in the scythe but teleported to a tomb world etc
Walk them on your board side and watch the enemy try to get pass your metal wall!
Credits to BoW for this, btw.
So what do you think. Too much? Rage worthy but legal?
Thursday, December 20, 2012
Dark Angels Author: Jeremy Vetock
Well hello. So if you havent heard or seen the new DA stuff, well then there is some new leaked images
But what caught me most off guard was the author. No it wasjt Ward but Vetock. What does this mean? And where is Ward?! Only time will tell.
So are you DA players happy with this or maybe you wanted some of Wards "charm"
But what caught me most off guard was the author. No it wasjt Ward but Vetock. What does this mean? And where is Ward?! Only time will tell.
So are you DA players happy with this or maybe you wanted some of Wards "charm"
Saturday, December 1, 2012
Expirimental Rules 1
Sometimes as a gamerv of a recently released Codex, I wish they would add more. But since this is nearly impossible I like to sometimes create my own units. This one will be for my Necrons. The basic idea is a lord of the Triarch praetorians. Since the Praetorians are basically law enforcing agents in the Necron dynasties, id thought id create them a leader. Here it goes.
"Ambros, High Judge of the Dynasties, Lord Of the Praetorians.
For thousands of years the code of the Dynasties has been kept by one such being. Through his eyes, he has the power to overide any and all who would seek to dishonor the Ancient Codes. He is Ambros, Lord of the Praetorians.
The tital of Dynastical Judge is one of extreme honor and importance. Those who bear the rank are given full control of the Praetorian might
However, the galaxy is vast so even Ambros himself trae.ls with a small number of the true force.
During the Great Sleep, Ambros never slept, instead he maintained a constant patrol of the Tomb Worlds for that is his second task: Ensure the Fynasties continue and prosper know matter what.
Yet in a galaxy plauged with war and restless conflict, Ambros is stretched. He does not have time to bring his mighty Judgement to every felon. So instead he now focusses on crushing the enemies directly.
The Lord himself has an immense physical power. He is largee than a basic overlord. He carries a large Axe, know as Aeonic Judgement which has cleaved a Carnifix in half.
Rules: Ambros,Judge of the Dynasties, Lord of the Praetorians
HQ. 270 Points
Ws/ 5
Bs/ 4
S / 6
T / 6
W /4
I/1
Ld/10
Sv/ 2+
Special rules
Lord of the Praetorians: Triarch Praetorians do not use up any fast attack slots. In addition triarch Stalkers may be taken in squads of 1-3 which use up 1 foc
Aeonic Judgement: Fleshbanes, unwieldy, Ap1
Gravitational Defier Pack: Counts as Jumpack that grants Ambros a 4+ invul
Fearless, Independent Ch.
"Ambros, High Judge of the Dynasties, Lord Of the Praetorians.
For thousands of years the code of the Dynasties has been kept by one such being. Through his eyes, he has the power to overide any and all who would seek to dishonor the Ancient Codes. He is Ambros, Lord of the Praetorians.
The tital of Dynastical Judge is one of extreme honor and importance. Those who bear the rank are given full control of the Praetorian might
However, the galaxy is vast so even Ambros himself trae.ls with a small number of the true force.
During the Great Sleep, Ambros never slept, instead he maintained a constant patrol of the Tomb Worlds for that is his second task: Ensure the Fynasties continue and prosper know matter what.
Yet in a galaxy plauged with war and restless conflict, Ambros is stretched. He does not have time to bring his mighty Judgement to every felon. So instead he now focusses on crushing the enemies directly.
The Lord himself has an immense physical power. He is largee than a basic overlord. He carries a large Axe, know as Aeonic Judgement which has cleaved a Carnifix in half.
Rules: Ambros,Judge of the Dynasties, Lord of the Praetorians
HQ. 270 Points
Ws/ 5
Bs/ 4
S / 6
T / 6
W /4
I/1
Ld/10
Sv/ 2+
Special rules
Lord of the Praetorians: Triarch Praetorians do not use up any fast attack slots. In addition triarch Stalkers may be taken in squads of 1-3 which use up 1 foc
Aeonic Judgement: Fleshbanes, unwieldy, Ap1
Gravitational Defier Pack: Counts as Jumpack that grants Ambros a 4+ invul
Fearless, Independent Ch.
Sunday, November 25, 2012
Game Review: Blackops 2
Ok this game I was really excited for. I enjoy the Call if Dutys as they are some pretty fun games with friends. So after beating the campaign, raging online and killing hordes of zombies im gonna right this review in 3 parts.
Campaign: Easily the most ambitious one EVER. I really like the firection and choices your given. Nice job Treyarch. 8/10
Multiplater: This is the reason you buy these games. Oh but what a dissapointment! Where do I start? Poor hit detection, weak guns, horrendous spawns, constant UAV spam. Its just terrible. I cant go into a game without just knoeing i will get thrashed. I NEVER had this problem in previos games. I feel like everything is bubblewrapped and is easily countered, which is good but is also kind of irritating. I hope Treyarch fixes these issue fast! 6.5/10
Zombies: This is why I bought the game. Its nothing short of AMAZING. Tranzit mode is just awesome. So much to do yet you are never actually told to do anything instead survive. Its crazy fun with friends running around trying to grab peices of an item or running from the hordes. I know people dont like the individual survival but Tranzit easily makes up for this.
Now my issues : Ranking system. How does it work? And why am i deranked if i dont play a day? Please remove that! Then fix it when a player rages, it still counts to the leaderboards if you continue. So many times ive gotten to round 40 only for someone to leave and it doesnt count! Frustrating.
9/10
Campaign: Easily the most ambitious one EVER. I really like the firection and choices your given. Nice job Treyarch. 8/10
Multiplater: This is the reason you buy these games. Oh but what a dissapointment! Where do I start? Poor hit detection, weak guns, horrendous spawns, constant UAV spam. Its just terrible. I cant go into a game without just knoeing i will get thrashed. I NEVER had this problem in previos games. I feel like everything is bubblewrapped and is easily countered, which is good but is also kind of irritating. I hope Treyarch fixes these issue fast! 6.5/10
Zombies: This is why I bought the game. Its nothing short of AMAZING. Tranzit mode is just awesome. So much to do yet you are never actually told to do anything instead survive. Its crazy fun with friends running around trying to grab peices of an item or running from the hordes. I know people dont like the individual survival but Tranzit easily makes up for this.
Now my issues : Ranking system. How does it work? And why am i deranked if i dont play a day? Please remove that! Then fix it when a player rages, it still counts to the leaderboards if you continue. So many times ive gotten to round 40 only for someone to leave and it doesnt count! Frustrating.
9/10
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