Yes. It is. Im turning 21 :P
Jokes aside. Thanks for all your wishes. Unfortunately I have to do some work but after i hope to enjoy today with some 40k and video games.
Monday, October 29, 2012
Sunday, October 28, 2012
Necron Tournament List
So here it is
HQ: Overlord- Warscthe, Phaseshifter, CCB= 225 Points
Court:
x2 Stormteks= 50 Points
x2 Destructo teks- 1 with Solar pulse= 90 Points
Troops: 14 Warriors in night scythe( with Stormtek) 282 Points
14 Warriors in Night Scythe(with stormtek)= 282 Points
9 Immortals- Tesla= 153 Points
9 Immortals- Gauss= 153 Points
Fast Attack- 4 Canoptek Wraiths, 2 whip coils= 160 Points
Heavy Support:
Doomscythe= 175 Points
Annihilation Barge- 90 Points
Annihaltion Barge - 90 Points
Total= 1750
HQ: Overlord- Warscthe, Phaseshifter, CCB= 225 Points
Court:
x2 Stormteks= 50 Points
x2 Destructo teks- 1 with Solar pulse= 90 Points
Troops: 14 Warriors in night scythe( with Stormtek) 282 Points
14 Warriors in Night Scythe(with stormtek)= 282 Points
9 Immortals- Tesla= 153 Points
9 Immortals- Gauss= 153 Points
Fast Attack- 4 Canoptek Wraiths, 2 whip coils= 160 Points
Heavy Support:
Doomscythe= 175 Points
Annihilation Barge- 90 Points
Annihaltion Barge - 90 Points
Total= 1750
Saturday, October 27, 2012
Necrons at Tournament- by JD
Hello all. So today I had a tournament at a LGS about an hour away. It was very fun. I had only gone about twice but decided to join the Tournament to test some water. So there were was a total of 16 playets. Since there were only 6 tables, we had one team sit out round 1, but would get an automatic 7 VP. Winning netted 5 points. Secondary Obejectives were 1 while the "wild card" objectives were worth 2. Each game was 1750 points btw.
I managed to take 1st place shockingly. My opponents were as follows.
Game 1: Orks. Didnt have a flyer but had an aegis defence line. Very foot slogging. Luckily had brought lots of tesla so that hurt.
Game 2: Guard Mecg Spam. He had 3 Valkyries with Stormtroopers in them. He also had 2 leamn russ punishers , 2 Basiliks, and some chimera vets. Was tough but but letting me go 1st and getting my reserves faster to destroy his artillery and 1 of his punishers was a big boon. The game was annihilation so i manged to pull out some ahead, destroying his hovering valkyries.
Game 3: Dark Eldar- He brought the pirate ships. He had 10 raiders, filled witg kabalites. Interstingly enough he also chose a bastion with a lascannin. The game was the Relic. It was VERY close with him taking it turn 2. I manged to chase his kabalite squad with my barge lord who slaughtered 8 kabalites in one turn. I then proceeded to take the relic turn 6 and held it to the end.
Game 4: This was the final- Daemons of Nurgle with CSM allies, also had lots of nurgle. The game objective was ( the empirers will? I forget now) but only 2 obhectives. He left his Nurgle CSm to guard the objective whilr his daemins would strike in. But he rolled for the wrong half and lost his sould grinder ti scatter. I sent my ground warriors to fight the plauge daemons, while i heaced my scythes at his ibjectives. That was tge turning point. I destroyed his forgefiend with the tesla destructor and warriors managed to slay some plauge marines. He botched his charge roll the next turn.
My doomscythe annihilated the rest if the playfe marines whilr tge 2nd scythe dropped its cargo into tge bug battle in the center.
In the end i took the victory in that game and overall. I would like to thank my opponents for a wonderful time. I will be posting my list sime time today or tomorrow.
I managed to take 1st place shockingly. My opponents were as follows.
Game 1: Orks. Didnt have a flyer but had an aegis defence line. Very foot slogging. Luckily had brought lots of tesla so that hurt.
Game 2: Guard Mecg Spam. He had 3 Valkyries with Stormtroopers in them. He also had 2 leamn russ punishers , 2 Basiliks, and some chimera vets. Was tough but but letting me go 1st and getting my reserves faster to destroy his artillery and 1 of his punishers was a big boon. The game was annihilation so i manged to pull out some ahead, destroying his hovering valkyries.
Game 3: Dark Eldar- He brought the pirate ships. He had 10 raiders, filled witg kabalites. Interstingly enough he also chose a bastion with a lascannin. The game was the Relic. It was VERY close with him taking it turn 2. I manged to chase his kabalite squad with my barge lord who slaughtered 8 kabalites in one turn. I then proceeded to take the relic turn 6 and held it to the end.
Game 4: This was the final- Daemons of Nurgle with CSM allies, also had lots of nurgle. The game objective was ( the empirers will? I forget now) but only 2 obhectives. He left his Nurgle CSm to guard the objective whilr his daemins would strike in. But he rolled for the wrong half and lost his sould grinder ti scatter. I sent my ground warriors to fight the plauge daemons, while i heaced my scythes at his ibjectives. That was tge turning point. I destroyed his forgefiend with the tesla destructor and warriors managed to slay some plauge marines. He botched his charge roll the next turn.
My doomscythe annihilated the rest if the playfe marines whilr tge 2nd scythe dropped its cargo into tge bug battle in the center.
In the end i took the victory in that game and overall. I would like to thank my opponents for a wonderful time. I will be posting my list sime time today or tomorrow.
Friday, October 26, 2012
The Best Weapon in WH40K is.....
So as you know I have been wondering what the best weapon in WH40K is. I was unsure wheather i should divide this between vehicle and infantry weapons. So i think I will do them all.
So pleade bear in mind that these are just MY opinions. So lets do a count down.
10- Auto Cannon: Good stength and AP, relatively cheap too.
9- Death Strike Missle: Its a nuke. In 40k.
8- Assault Cannon: Plenty of shots at Strength 6 and rending. Would be higher if you could take more of these easily.
7- Melta Gun: Good Anti Tank, but getting close is a bitch.
6- Rail Gun: Powerful, but mounted on a light vehicle. Broadsides are r nice but pricey for 1 shot.
5- Death Ray- Line of death!!!! Read the name
4- Gauss Flayer/ Pulse Carbine: i couldnt decide. But are very good.
3- Plasma Gun: The new hotness of 6ed
2- Lascannon- This was going to be #1 but then i saw the...
1- Exitus Rifle- Yes thats right. This gun will kill ANYTHING!!! vehicles, Swarmlord, Necrons, GK abbadon it Doesn't matter!
So not what you expected? Is the Exitus Rifle the best weapon.in our game.
This was really hard honestly. I left out good ones like the the Demolisher canno
n or the flamestorm cannon, or rupture cannon or Dark lance.
So pleade bear in mind that these are just MY opinions. So lets do a count down.
10- Auto Cannon: Good stength and AP, relatively cheap too.
9- Death Strike Missle: Its a nuke. In 40k.
8- Assault Cannon: Plenty of shots at Strength 6 and rending. Would be higher if you could take more of these easily.
7- Melta Gun: Good Anti Tank, but getting close is a bitch.
6- Rail Gun: Powerful, but mounted on a light vehicle. Broadsides are r nice but pricey for 1 shot.
5- Death Ray- Line of death!!!! Read the name
4- Gauss Flayer/ Pulse Carbine: i couldnt decide. But are very good.
3- Plasma Gun: The new hotness of 6ed
2- Lascannon- This was going to be #1 but then i saw the...
1- Exitus Rifle- Yes thats right. This gun will kill ANYTHING!!! vehicles, Swarmlord, Necrons, GK abbadon it Doesn't matter!
So not what you expected? Is the Exitus Rifle the best weapon.in our game.
This was really hard honestly. I left out good ones like the the Demolisher canno
n or the flamestorm cannon, or rupture cannon or Dark lance.
Thursday, October 25, 2012
The Best Weapon in Warhammer 40k. Part 1
So the other dayI was playing a casual game of Necrons and Vanilla Space Marines. My opponent had only been playing a few months and was pretty good tbh. He was very nice and smart, knowing the rulebook very well for his age. It was only a 1000 point game. I brought my usual 1000 point list, but toned it down a bit. In the list was a Doomscythe. Now he had a Stormtalon so it wasnt unfair of course. My flyer came on turn 2 and positioned itself and fired its Death Ray. The line cut through killing 3 terminators, 4 tac marines and a rhino. His eyes were very wide needless to say. Naturally i showed him the rule. He read it. He wasnot surprised and started to ask if that was the strongest weapon in the game. I laughed and said it wasnt. He then asked well, what is?
What is?
The game was good fun. He managed to slay my warlord and kill some warrior. His stormtalon and devastators killed my doomscythe turn 3. I apologized for any hard feelings and he just laughed saying maybe he should do some more reading and promised me a rematch.
The aftermath left me wondering just what is the beat gun in WH40K?
So stay alert as I will have the amswer to this question very soon.
Until then. What do you think?
What is?
The game was good fun. He managed to slay my warlord and kill some warrior. His stormtalon and devastators killed my doomscythe turn 3. I apologized for any hard feelings and he just laughed saying maybe he should do some more reading and promised me a rematch.
The aftermath left me wondering just what is the beat gun in WH40K?
So stay alert as I will have the amswer to this question very soon.
Until then. What do you think?
Tuesday, October 23, 2012
Ghost Arks: The Necron Robot Rowboats.
Well hello again! So awhile ago i talked abiut the Necron Night Scythe Transport. Now I will discuss the other transport.
Ghost arks are pretty sweet. They clock in at 115 points each. They have Quantum shielding which gives em 13 13 11 until it gets penned +at which point its dead anyways OPENED TOPPED!) and ot has 4(!) HULLPOINTS! Why?
Ghost arks can only transport Necron Warriors or members of royal courts or IC, but inly 10 total. This means that you must be strategic what you place. Usually, I run ghost arks with 9 Warriors inside and either a Stormtek or Destructotek. These Rowboats
Are surprisingly good at popping vehicles with this. Move 6 in. Get a 5+ jink. Fire with warriors and SC them fire with the broadsides
Ive ruined many vehicles like this.
The Ghost Arks main treat is its repair barge rule though. On a 2+ everyturn, i can put d3 warriors back into a squad, but cannot take it beyond starting size!. So in irder to make sure this isnt wasted i often put a nice blob with warriors around tye ark. They privide a nice counter assault unit or meat shield for the ark. If you shoot at them, no deal ill just get d3 warriors back next time. If your opponent wastes his fire on the ark the passangers only take stregth 3 hits and you have left the blob retively untouched. I have lists of over 7 Ghost arks with buckets of warriors storming down the board. They give you all the man power, regenerations, and firepower you can ask for
Throw in a Annihilation barge or two and your reallt scary now.
So tell me what you think about Ghost Arks. Are they too much for too little. Are they a one trick pony?
Ghost arks are pretty sweet. They clock in at 115 points each. They have Quantum shielding which gives em 13 13 11 until it gets penned +at which point its dead anyways OPENED TOPPED!) and ot has 4(!) HULLPOINTS! Why?
Ghost arks can only transport Necron Warriors or members of royal courts or IC, but inly 10 total. This means that you must be strategic what you place. Usually, I run ghost arks with 9 Warriors inside and either a Stormtek or Destructotek. These Rowboats
Are surprisingly good at popping vehicles with this. Move 6 in. Get a 5+ jink. Fire with warriors and SC them fire with the broadsides
Ive ruined many vehicles like this.
The Ghost Arks main treat is its repair barge rule though. On a 2+ everyturn, i can put d3 warriors back into a squad, but cannot take it beyond starting size!. So in irder to make sure this isnt wasted i often put a nice blob with warriors around tye ark. They privide a nice counter assault unit or meat shield for the ark. If you shoot at them, no deal ill just get d3 warriors back next time. If your opponent wastes his fire on the ark the passangers only take stregth 3 hits and you have left the blob retively untouched. I have lists of over 7 Ghost arks with buckets of warriors storming down the board. They give you all the man power, regenerations, and firepower you can ask for
Throw in a Annihilation barge or two and your reallt scary now.
So tell me what you think about Ghost Arks. Are they too much for too little. Are they a one trick pony?
Saturday, October 20, 2012
Anrakyr The Traveller MiTM cheese?
Well Today we're gonna look at Anrakyr the Traveller and his Mind in the Machine ability. But this is a totally tactic i am proposing. Some will argue its cheesy or broken but there is no wording against it. So lets look:
Anrakyr MiTM rule states Iam to pick an ENEMY unit with 18 inches on a 3+ I may fire it as if it were my unit. Im sure you all know this. Now what if i told you you can use this rule to make an allied vindicator fire twice in a shooting phase? Or evem a superheavy tank! Yes with Anrakyr You can do that!
The example i will use now is the new CSM unit tue Forgefiemd with 3 Ectoplasma guns.
If I take CSM as an allied detatchment with the Forgefiend, then it counst as an ENEMY unit as per Allies of Convience rule on page 112. So since Anrakyrs rule rffects ENEMY vehicles than why i cant i do this. Iam not using a pyschic power or shooting them.
So cheese time is when you fire those 3 Ectoplasma cannons, then hack it and make it FIRE AGAIN! his is just unbelievable. If anyone thinks Anrakyr is a waste just try this tactic. It works for desperate allies too. Want that rail gun to fire twice in one shooting phase? Go for it! Need 40 punisher gatling gun shots? Why not?!
So let me know down below if you thing this is legal as per rules or even if you disagree. But please note im not usually a power gamer but this is just too awesome!
Anrakyr MiTM rule states Iam to pick an ENEMY unit with 18 inches on a 3+ I may fire it as if it were my unit. Im sure you all know this. Now what if i told you you can use this rule to make an allied vindicator fire twice in a shooting phase? Or evem a superheavy tank! Yes with Anrakyr You can do that!
The example i will use now is the new CSM unit tue Forgefiemd with 3 Ectoplasma guns.
If I take CSM as an allied detatchment with the Forgefiend, then it counst as an ENEMY unit as per Allies of Convience rule on page 112. So since Anrakyrs rule rffects ENEMY vehicles than why i cant i do this. Iam not using a pyschic power or shooting them.
So cheese time is when you fire those 3 Ectoplasma cannons, then hack it and make it FIRE AGAIN! his is just unbelievable. If anyone thinks Anrakyr is a waste just try this tactic. It works for desperate allies too. Want that rail gun to fire twice in one shooting phase? Go for it! Need 40 punisher gatling gun shots? Why not?!
So let me know down below if you thing this is legal as per rules or even if you disagree. But please note im not usually a power gamer but this is just too awesome!
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