Saturday, July 13, 2013

The Apocalypse is now: The Tesseract Vault Rules and Review


So I finally got my hands on the new apocalypse rulebook and i must say it is a very beautiful book. But thats not why i got it. No, I got this for the new Necron units in there. And for those of you who dont have your copy yet hopefully you find this satisfying. These are most of the Necron Tesseract Vaults rules here.
Now to start the Tesseract Vault is clocking in at 315 points and AV 14 all around. But a couple things that were not mentioned was a Ballistic Skill of 5! It also has a rule where if its destroy suffers a Titanic explosion. So try and keep this somewhat isolated.

Now for the real meat. As i stated in another post you MUST pick 2 of 6 powers. I have already discussed 3 of them previously but here are the other 3

Antimatter Meteor: Drops a huge apocalypse MEGABLAST on something. The range is 48“ and the damage is dealt in that funky style depending on what zone the blast template is on. For times sake ill tell you.

5 inch Center= Strength 10 ap 1

5-10 inch middle- Strength  8 ap 3

Last layer- Strength 6 ap 5

Next power is a Strength 9 AP 2 7 inch apocalypse blast. So nothing fancy, but still effective



The last power is the weakest but cheapest power which is a hellstorm that is causing strength 6 hits at an ap of 2.

So there you go. I personally really like this thing. My only complaint is a lack of a good range D weapon but there's a formation for that...If i had to pic two powers it would have tobe the Antimatter Meteor and seismac assault ( both of which are the mkst expensive powers though) or maybe i would drop the seismac assault for Sky of Falling Stars because who doesnt love meteors being dropped on them?

Wednesday, July 10, 2013

Necron Tesseract Vault and other Necron apocalypse rules.






First of all these are not mine. These rumors or rules came from a QnA over at Faeit212 which you should check out. Big thanks to I. For answering these questions

Tesseract Vault: Is av 14 all around with 9 hull points. It costs 315 points base (which is cheaper than I thought.) But the cost goes up as you must pick 2 from 6 powers available. The powers he described were:

-A  48in Strength 8 Ap3 Heavy 6d6 attack which is awesome. But apparently is the most expensive power.

-A hell storm template that is a Destroyer weapon with an ap of 1

- Sky of Falling Stars- Which is 48“ Strength 7 Ap 3 primary weapon 6, apocalypse barrage.

Other formations/info

The Obelisk who's job is to ward off flyers does so with a Gravity Pulse that auto hits flyers or skimmers within 24“ with a strength 8 hit on the side armour. That's pretty good.

The Baleful Necropolis which is the one with 9 monoliths + a vault. Monoliths within a certain distance of the vault get IWND and a 6+ Invul. They also give the vault an extra D weapon and increase its range.

Infinite Phalanx: Here is the fun one. First off the formation gives everyone fearless+relentless. However you can opt to take a unit of 100-150. The more warrior you add the better the bonuses:

100 Warriors= Fear

100+ Models= Renaimation protocols are on a 4+

150 Models= Reanimate on a 3+(!)



There you have it. It all looks really good. Hopefully we get more details but this will suffice. If you have any info you can contact me at ciaphis@gmail dot com. There is no dot its just .

Wednesday, July 3, 2013

A friendly reminder this 4th of July....




This isn't hobby related but I still feel obligated to mention it. If you didn't know I am a registered Doctor in southern California ( I'd love to meet you but let's hope we never do under those circumstances.) Anyways every year 4th of July comes around and that means fireworks. Which means idiots causing horrific injuries to others or themselves. You would not believe how much I've seen in  20+ years in medical. 1st degree burns. Even a few amputations. Face injuries. Its just horrific. So please....DO NOT USE ILLEGAL FIREWORKS and please BE CAREFUL anyways. Its not worth it.

-James

Canoptek Tomb Sentinel- Guardians of the Tomb




On the surface (or below it for that matter) the new Necron Canoptek Tomb Sentinel seems exactly like its cousin the Tomb Stalker. And while to two do remain many similarities there are a few big differences. The tomb sentinel itself is a very tough machine. Toughness 7, 4 Wounds, 3+ save and a Monstrous Creature is very impressive. It also has the War Construct rule which means that poison and fleshbane are only wounding you on 6's. Cry me a river Dark Eldar. 

Now here is where it begins to deviate from a a Tomb stalker. First it is a whopping 10 points cheaper. The next is that it occupies a fast attack slot unlike the sentinel which takes an elite ( really FW?) The fast attack is already a very tight space with wraiths, scarabs and the new Acanthrites. So this is already in some bad light. It also only has just 2 attacks but it is initiative 4!
The biggest difference and the main reason you would take this is because of the exile cannon. The exile cannon is a 12inch( again FW, really?) Small blast. Models that are under the template must take a Strength test or be removed with no saves allowed. Vehicles are automatically penetrated. 

While this seems good it really is not. Unless you know you are going to face Elder or Dark Eldar, then these things just won't be that effective against anything else. The gun is too short of range to really be a threat and since it has to get that close you are going to get shot with plasma or melts long before you are in an ideal position. Though it does have outflank, and Deep strike (lol) so if you don't give a damn and just want to throw caution to the wind go for it. 

In conclusion this is not a very efficient unit. The Necron codex thrives on its unparalleled efficiency from most of its units but this one just doesn't fit. I wouldn't take one in a competitive game but maybe in a casual game.  

Also the model is pretty nice. But it can also easily double as a tomb sentinel if you want. I doubt most opponents would even notice a difference between the two anyways.

Monday, July 1, 2013

Nightshroud Bomber- Look out below!





Continuing our Fall of Orpheus Necron coverage is the new Necron flyer the Nightshroud Bomber.

This thing on the surface seems epic first of all. It an Av 12 All AROUND flyer! What's not to love? It comes with the standardard Tesla destructors which are very nice. But unlike the doom or night scythe the Night shroud is a bomber and boy does it carry an interesting load.

The bombs on the Night shroud are Strength 10 and ap 1 large blasts. Oh and they have blind in pinning. Now before you go screaming OP, let me explain why this is a fickle unit.

1. Point cost. This thing is a 220 point flyer. A good amount of AA will scrap this thing eventually. And as GW releases more fortifications with AA (screw you GW) then this thing will seem less ideal.

2. The bomb limit. It should be well noted this only carries 5, of those epic bombs. At first that might seem like more than enough but remember: Your flyer is automatically off the boar turn 1. And then there is the chance for rolling poor for reserves. So it is a high possibility you might only ever get to drop a single bomb in a game!

Despite this those bombs are still brutal. Also it should be noted that flyers that drop bombs, the bombs only scatter d6 inches. And I don't see where it says you can't subtract your Ballistic Skill (which is 4) so at most your bombs are only ever going to scatter 2 INCHES on a large blast. Wow. Oh and your bombs go off before interceptor shots so you get at least *one* chance to blow something to hell.

Overall this is a good unit. Most of its downsides are really beyond your control anyways so I don't see why you shouldn't take this if you can.  Just be wary of any AA and try to knock bit out quickly. This unit is fickle but if played right it is downright brutal.

If you really want to make someone rage, take Toholk the blinded and give this monster It Will Not Die for some giggles.

As always feel free to comment what you think.

Sunday, June 30, 2013

Kutlakh the World Killer- Leader of the Maynarkh.





The first unit I want to talk about is Kutlakh the appropriately named World Killer. Now remember how most armies have at least one absolute close combat monster? Well it could be argued that the Necrons lacked such a character. Oh sure MSS overlords are brutal but this guy is just oh so much more epic. Lets take a closer look.

First there is not much fluff about him which is sad. But hey! You never know.

Kutlakh clocks in at 220 points which is a lot (but 5 point less than Imotekh which is interesting.) Anyways this guy is a COMBAT MONSTER. Let's take a look. He has a basic overlord stats except he has a WS of 5 and 4 attacks! He also has a 2+ 3++ and phylactery so good luck killing him without Instant Death! His special rules are even more ridiculous. He is a fearless fear causing Phaeron. Oh, did I mention he has Adamantium Will too?

He also has a unique rule that represent his insanity. Basically it has a chance of lowering an opponents WS and if hits 0 they can't fight. But this also makes him accept any challenge (which isn't a problem anyways) He also has a pre-selected warlord trait giving him the Crusader so now you can have a better chance of sweeping up fleeing units.

But perhaps the coolest piece of warhead he has is the Obsidax. Its basically an ap2 INSTANT DEATH weapon. So now you can instance kill that 300 point wraithknighy or Mephiston. Good times.

So in summary this guy is awesome. The only thing stopping you from using him though? HE DOESNT HAVE A MODEL YET!!! One way I would run him is with a group of 5-10 Maynarkh Lychguard (more on them later) with a Night scythe and a res-orb lord. Maybe add a few lightning field Crypteks and you have one monstrous CC that can beat nearly anything.

I return! and Imperial Armour 12




Before I start let me just say I KNOW I haven't been active here at all. And a thousand apologies. But I am here now and I have some great news!


So as you may or may not know I am a HUGE Necron fan. In fact I get a little to excited for anything Necron. One of the new releases was Imperial Armour 12: The Fall of Orpheus. Now I've had the book for a long time but I haven't really expresses my thoughts on the book. More disturbingly, I have not see a single breakdown of the Necron in this book. Well that's gonna change because I am going to do a COMPLETE breakdown of the Necron forces of the Maynarkh Dynasty. Starting right now.